The charming Destiny Connect piqued my interest when it was announced during February’s Nintendo Direct in Japan with its cute robot Isaac and Pixar-like animation. Since then, it’s been announced for the West and is due out on the 22nd Having been lucky enough to have already tried it I’m pleased to say that this game really delivered that “kids’ movie” feeling I hoped it would have while still having a polished JRPG system that uses it’s mascot character in an interesting and strategic way Throw in a cast of likeable kids who keep a feeling of childlike adventure throughout that make it fun to go through, and this short and sweet JRPG is a fun game to play that balances the light-hearted sense of humor and its own story well. * To the reader: You can click & drag this box around the screen if it’s blocking text you want to read Destiny Connect’s story follows a young, lively girl named Sherry who loves her Mom and Dad a lot, but also doesn’t mind a bit of trouble She lives in the town of Clockney and the game starts on the final day of 1999, so her and her Mom decide to go to the New Year’s festival to see the turn of the Millennium. But as soon as the clock strikes midnight, time stops with only Sherry, her Mom, and her friend Pegreo seemingly able to move for whatever reason -with the exception of the machines around town that come to life; and some of them aren’t all that friendly Making things even weirder is that when Sherry heads home she finds a sentient robot in her basement named Isaac who just so happens to be a Time-traveler who claims he’s there to help and protect her. So with Pegreo, Isaac, and the friends she makes along the way she travels back in time to try and stop this phenomenon, and make time go back to normal With a cast of mostly kids around ten-years-old, and a time-traveling premise, there’s a sense of fearless exploration that’s very much thanks to its young cast, which makes for a pretty charming world. Sherry is a charming character herself, with her tendency to tease her friends and other characters like a Nutty Professor and the boys make an interesting mix of characters that are fun to get to know and play with The story does have its serious moments too… However, a lot of the story is sprinkled with humor and positive messages. So if the world of funny-looking evil machines appeals to you, I think you’ll probably enjoy the story like I did As a final note on story, this is another game I played this month that had no VO, but impressed me with the way it’s script and movements made personalities come through anyway. So overall, I was able to get a lot of enjoyment out of the story of Destiny Connect thanks to its fun script, and think it’s a story worth experiencing if you like puns and humor mixed in with your JRPG stories These characters and their colorful personalities also come in handy in battle with Destiny Connect’s turn-based system, that feature a timeline like games such as Final Fantasy X I found each character’s moveset makes them good for a certain role, with the sword-wielding Altana making him a good character to deal damage with, whereas the Guitar-wielding Truth is better-suited to buffing and healing and most characters’ attacks feel fun to use thanks to their various weapons that usually come with an equally-fun animation to go along with them. To help you win against these machines, characters will Level Up through XP that raises stats and also helps unlock skills that you can upgrade with items you win through battle, with the human characters having a pretty basic upgrade system that is EASILY outshined by robot Isaac as he features unique character-development systems that are for him only. As a magic, Time-traveling robot made of gears, Isaac can also be equipped with colored ones that unlock his different forms, including his Rescue form that makes him into a great healer, or his Champion form that turns him into a quick and agile fighter. And again, all of these are accompanied with a fun little transformation sequence that was always fun to see. These forms aren’t just fun to look at though, as Isaac’s ability-changing is a key part of battle and with some enemies also changing forms, or suddenly shifting attack types, being able to put Isaac on the offense or defense is a skill that becomes very important in the late game. So I liked how essential it was to master using him, and get to know the advantages of each form. A final thing that makes battles interesting: everyone’s SP are not points, but rather a percentage bar that builds up gradually during battle. Meaning if you use your strongest attacks first, it can take awhile to build up SP again to be able to use them. So with every character, you have to think at least a LITTLE strategically on when’s the best time to use your most powerful attack, and what’s good to do in-between to get the most out of every battle. With Isaac and this, in what could’ve otherwise just been a simple and cute- looking battle system, it’s good to see a decent amount of strategy added in that makes it a unique battle system of it’s own while still taking advantage of its great visuals. And for me, all these things together made for some interesting battles, a couple of game overs, and overall, an enjoyable turn-based system to learn. With an interesting story and battle system that suits it, Destiny Connect is quite enjoyable. But the main thing that made it special for me was exactly what made it interesting to me in the first place: which is, the charm that can be seen in every part of its world. For example, in battle: they could’ve just had a Healing form that had Isaac in a white hospital outfit or something, but instead he’s a proud Fireman, complete with an epic pose They could’ve just had flying toasters, and that would have looked funny enough in itself, but instead they put the cherry on top and give them names like, “Tes-TOAST-erone,” and it’s all the little touches like this that make playing Destiny Connect feel special. Whether it was a new skill, a new enemy, or meeting a new character, I was always excited to see how Destiny Connect would give that thing personality and found myself really engaged with this aspect and it made the experience carry a fun tone throughout that really made me fly through it. In fact, my only complaint about Destiny Connect is that I wish it gave more reasons to spend time with it now that I finished it. The game came in at about 15 hours for me and beyond building up Isaac more, fighting extra boss battles, and collecting water gems to get more costumes, there isn’t much more to do, with the fact I’d hit the maximum level of 50 at the end of the game -meaning my characters are quite strong- that makes doing these things pretty quick and easy. The game could really benefit from something like an extra difficulty, or some side quest with a talking appliance or something, to give it a little bit more run-time. So if there’s ever another game in the series, or in a similar style from the developer, I hope they keep that in mind as otherwise, I think the game is really enjoyable. The visuals are good, I enjoyed many of its music tracks too, and the overall experience and tone is a lot of fun, so I’d love to see something similar in the future, just with a bit more play with. As a game that oozes charm at every corner, and has fun mechanics that use the lovable Isaac well, I really enjoyed my time with Destiny Connect. Its colorful characters and world felt rewarding to learn more about as I played thanks to its fun moments and mechanics, and using Isaac strategically felt satisfying, as I got better at using his quirky-looking forms. The game honestly felt like playing through a Pixar movie in the best way, and the fact that my main complaint is that I wish there was more of it isn’t totally a bad thing. So if you’re looking for something different to play, and like the sound of its charming and light-hearted world, the fun world of Destiny Connect is a great game to lose a weekend with. Thank you for watching this video! Let me know in the comments below if you’re interested in Destiny Connect, and if you think you’ll try it. And, since this review will likely be up before the game is out: Destiny Connect will be out in North America on the 22nd, and Europe on the 25th, and Australia & New Zealand on the 1st of November. So let me know if you pick it up – I would love to hear your thoughts. You can like and share this video if you enjoyed it, Subscribe to my channel for more JRPG content like this, and ring that bell to get notifications on whenever I post so you don’t miss a thing! You can check out more videos here and you can find me on social media on Twitter, Facebook, and Instagram all at JRPG Jungle. Links to those, and where you can get Destiny Connect, will be in the description below and until next time: Thank you! Bye!